#include "node1.h" node::node(){ // nothing needs to be done here } node::node(const apstring & name){ myName = name; } apstring node::getName() const{ return myName; } void node::setName(const apstring & name){ myName = name; } void node::operator =(node r){ myName = r.myName; } bool operator ==(const node & node1, const node & node2){ return node1.getName() == node2.getName(); }