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Sr. Research Scientist

Associate Professor of
Computer Science

E-Mail Address:
chris.wyman (at)
chris.wyman (at)

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Chris Wyman's Web Page

(I have left the University as of July 1, 2014. For updates, visit my personal page or my NVIDIA page.)

A high powered lecture (total wattage obscured) Demonstrating refraction interactively! Hello! As of August 2013, I am a full time research scientist at NVIDIA Research in Redmond, Washington. After being on unpaid leave from the University and spending nearly two years at NVIDIA, I resigned my faculty position effective July 1, 2014. If you are a student looking to work with me, you should apply for an NVIDIA internship. Our research group is generally looking to hire.

Future updates will not likely be posted here, as it is unclear how long this site will last; please visit my personal page or my NVIDIA Research page. At this point, only paper PDFs are available on my new site, though code, videos, and other miscellany will follow with time.

My specialty is computer graphics, in particular interactive rendering of realistic images, though my interests and expertise include other realistic and interactive rendering problems, general purpose computations on GPUs and other stream processors, and visualization. Recent interactive work includes participating media, cloud-based rendering, illumination from area lights, soft shadows, diffuse global illumination, caustics, and rendering refractive surfaces. Though I also have worked briefly in medical and information visualization and non-pinhole camera models.

Before joining the faculty here at the University of Iowa, I spent time studying at the University of Utah's School of Computing (Ph.D. 2004) and the University of Minnesota (BS. 1999).

Recent addition: Hang Dou posted our I3D 2014 paper on adaptive shadow biasing.
Last Modified: Wednesday, June 12, 2013
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